Back to Blog
Unyielding aura7/1/2023 ![]() ![]() Ok to put some common sense back into your mind, if a UA is prot it has next nothing to gain from the elite other than a insta res. 152.226.7.213 23:32, 19 October 2008 (EDT) To add on, many of those HB monks you speak bring healing seed/seed of life, which are pretty much considered to be prots. ^ups -1, I see many of them bringing prot spirit. ![]() Not to mention that it usurps hero's ability to use godly interrupts.- Ikimono I'm Sober. Also, heros run Heal Party terribly and run this very well. What is the most common build seen for monks now adays? HB Heal Party Builds with only heals. Pure healing bars are bad, even with heroes. Let the HB monk heal and the UA prot, not the UA heal and the HB prot. Although I say screw the signet and give them WNWN and PD.- ﮎHædõ๘ یíɳ 12:04, 19 October 2008 (EDT) The math over 60 seconds: WNWN 10 energy * 4 uses = 40 energy, PD 13 energy over 3 uses = 39 energy + 3 interrupts, this is in the perfect conditions mind you. We get our skills from another source, and that one hasn't been updated in a while. Isn't that the pvp description of unyielding aura? theres 2 different ones Aliblaster 06:44, 19 October 2008 (EDT) It's just a Major Rune you've still got 600 health. Running lower health than others means you'll be targeted more often, which is a much bigger problem on a hero than a real player, and not something I want to happen to the people healing my team. Also, Waste Not, Want Not serves as good energy management because Heroes can catch foes during aftercast, but I like having interrupts, and Power Drain+Leech Signet are still the standard choices for Energy management through the Inspiration Magic line. The Hero's Health will still be a about 600, depending on the Vigor Rune (595 with Minor, 606 health with Major, and I'm not going to spend 15-18k on a Superior for a Hero XD ). ^ and because you're running full Survivor, two Fortitude mods, a couple Runes of Vitae, and it's PvE. I works very well in NM i tested in HM and it is a bit less efficent but still works.the istant ress is awesom gasp10 08:40, 16 November 2008 (EST)ġ5 Healing Prayers becuase? Spaggage 06:23, 18 October 2008 (EDT)īecause you can. I don't see them using it properly while I was going on about vanquishing. The have a mini skill bar you can look at while you play ) And they do use it pretty well actually- Shadow 10:56, 17 October 2008 (EDT)Įxactly. I hardly do see my heroes use WNWN, if any at all. WNWN is great on Heroes since they actually use it correctly (and all the time) and very rarely fail to meet the requirements. I run UA Hero monks with Power Drain and WNWN and they do fine. The only time WNWN is ever useful is at the start of battle(which you should have full energy, anyway) and when mobs are kiting out of DoTAoE or chasing after someone. WNWN is actually pretty bad since mobs autoattack when not using skills. For energy management with the current attributes, it goes: Power Drain > Waste Not, Want Not (which loses you the utility of interrupting/removing enchantments, and has to be cast quite often) > Drain Enchantment > Leech Signet, but you can basically take any two of those four, but I've always liked the interrupts. Power Drain provides the most energy out of the Inspiration Magic skills and the fact that it interrupts is a bonus, tbh. Waste Not, Want Not > Power Drain imo - Ravensky 23:12, 16 October 2008 (EDT) HB would obviously be best for a player Monk, but this is a better alternative for Heroes. ![]() Both the loss of half-casting and a pip of energy are also compensated for with the interrupts and not using Heal Party, a two second cast. If UA didn't affect both Divine Healing and Heaven's Delight, I'd say fuck it, but because it does, Unyielding Aura is safer on, more efficient and better used by Heroes than Healer's Boon. The only way Heal Party is even affordable for a Monk Hero is if you use GoLE, but that restricts you to an Ele secondary, and means that you lose out on a lot of energy management through the Inspiration Magic line. Heroes are quite dumb with Heal Party, and Divine Healing+Heaven's Delight+UA (on recharge) heals for more than Heal Party+GoLE+HB (if you only use HP with GoLE, which you should if you don't want to kill your energy). And you can just bring Heal Party on HB for a "WHAT THE FUCK THE PARTY JUST REDBARRED" heal. Unless HB doesn't apply to heroes, HB is cheaper and has more benefits. Sooooooo much better than HB on a Monk Hero, tbh. ![]()
0 Comments
Read More
Leave a Reply. |